I was matchmoving a shot in Boujou the other day. Though it seemed I got a decent solve, on import in C4D the scene appeared to be in a mess. All reference points were parented to the camera and the proportions were off. (see image below) Also when rendering a preview, the footage appeared to be offset relative to the camera solve.
After a bit of searching I’ve found a solution on the CGsociety forums that worked for me.
Here’s how:
* In Boujou on export camera, uncheck “Use format default…”, set “Start Index” to 0.
(this prevents C4D of having the first frame twice for the backplate footage)
* After export, open the *.c4d file in TextEdit (or whatever text editor).
* Replace & Find “Key -3.141593″ with “Key 0.00000″
(this removes a 180 deg. rotation on the reference points parent Null)
* Replace & Find “ParentItem 10000001″ with “ParentItem 10000002″
(this parents the reference points, parented to the camera, to the “reference_points” Null)
* Save all changes, and close file.
* Open the file in C4D, set the scale to “1000″.
* That’s it.





