Boujou to Cinema 4D export bug

Monday, August 2nd, 2010

I was matchmoving a shot in Boujou the other day. Though it seemed I got a decent solve, on import in C4D the scene appeared to be in a mess. All reference points were parented to the camera and the proportions were off. (see image below) Also when rendering a preview, the footage appeared to be offset relative to the camera solve.

After a bit of searching I’ve found a solution on the CGsociety forums that worked for me.

Here’s how:
* In Boujou on export camera, uncheck “Use format default…”, set “Start Index” to 0.
(this prevents C4D of having the first frame twice for the backplate footage)

* After export, open the *.c4d file in TextEdit (or whatever text editor).

* Replace & Find “Key -3.141593″ with “Key 0.00000″
(this removes a 180 deg. rotation on the reference points parent Null)

* Replace & Find “ParentItem 10000001″ with “ParentItem 10000002″
(this parents the reference points, parented to the camera, to the “reference_points”  Null)

* Save all changes, and close file.

* Open the file in C4D, set the scale to “1000″.

* That’s it.

Hello world!

Sunday, July 25th, 2010

Hey y’all, got me a fresh new website, and I thought it was time for me to start bloggin’. So, I added a blog, and here it is… my first entry ever!
I often find myself spending hours to find a solution to a problem that I encounter while working on my projects. Sometimes good information is hard to find, or takes forever to go through. Most of the time the solution can be described clearly in a few short lines, and I’m always happy to find information like this. So I think I’m going to use my blog to share my found solutions, writing them up short but clear and perhaps saving you some time on your problem solving mission.